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关节、相机、动作!共同生成适用于各种设备的3D动画和视频效果

原文标题 · Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs

作者:Noam Rotstein, Yoad Tewel, Chen Tessler | 视频生成模型现在能够呈现非常逼真的运动效果。不过,如何将这些运动效果应用到实际场景中仍然不清楚:如何将某个具体的3D对象进行动画化处理,并将其作为3D场景中的动画元素重新播放出来呢?例如,一个视频模型可以展示一只猴子跳过横杆的情景,但它无法将该动作转化为可重复播放的3D动画,从而嵌入到3D场景中。在这里,我们

来源:arXiv cs.AI/CL/LG · arxiv.org

正文为英文,可一键机器翻译(仅首次需要等待)

Computer Science > Computer Vision and Pattern Recognition

Title: Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs

Abstract: Video generation models can now depict remarkably realistic motion. Yet it is unclear how to use this motion beyond pixels: to animate a specific 3D asset and replay the animation in its 3D scene. For instance, a video model can show a monkey jumping over a crossbar, but it cannot return that jump as replayable 3D motion placed in the 3D scene. Here we present a model that directly co-generates the video and 3D motion for any supplied rig, along with a camera that registers this motion to the scene. Prior video-motion models either handle only human skeletons, often adding billions of parameters, or triangulate 3D motion from generated 2D pose maps. We instead keep 3D motion in a separate model that supports arbitrary skeletons, and connect it to a pretrained video model through a small set of cross-attention layers. This separation lets the motion model first learn how skeletons move from motion-only data, which is easier to obtain and augment than paired video. Additionally, our model learns to locate each joint in the video frames, which lets us recover the camera and place the 3D motion in the scene. To train across many skeletons, we use a generative video editor to place animated 3D assets in scenes suited to their actions, curating the edits so their known motion remains valid. Together with human and robot video, this yields nearly 200K training pairs. Our evaluations demonstrate that our model animates diverse rigs from text more faithfully than video-first pipelines, and its motion responds to the surrounding scene. It also turns video into rig motion, rig motion into video, and enables keyframe-based control of the 3D motion. Videos and additional results are available on our project page: this https URL .

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