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人工智能游戏克隆作品让独立开发者们不敢展示自己的作品了。

原文标题 · AI game clones are making indie developers afraid to show their work

延迟的Steam Next Fest试玩体验,实际上是独立开发者面临的问题日益严重的迹象。

来源:Ars Technica AI · arstechnica.com

正文为英文,可一键机器翻译(仅首次需要等待)

Since its earliest days, the video game industry has been built on developers creating clones of competing games, with varying levels of originality and varying levels of enforcement from game platforms. Now, though, AI coding tools are making that cloning process so efficient that many developers are getting extremely cautious about sharing their early work too widely.

Developer Alliance Arts highlighted this trend over the weekend, delaying the launch of a planned public demo for its demon-themed Russian Roulette drinking game Drunken Goddess Reflux, which had been set to go live with today's launch of Steam Next Fest.

In a post on social media Friday evening, the Alliance Arts team wrote that, in addition to concerns about managing streaming restrictions, "we're concerned that the demo's content could be used to quickly imitate or replicate the game's presentation and gameplay with AI or other tools and that such works could be released before our launch."

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