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玩家-1:从合成体验中学习游戏

原文标题 · Player-1: Learning to Play from Synthetic Experience

作者:杨明宇、王亦然、胡思源|计算机使用的代理在解释屏幕以及执行键盘和鼠标操作方面表现出强大的能力。然而,游戏具有丰富的视觉世界和多样化的机制,仍然具有挑战性,并为通用数字控制提供了要求严格的下一步。当前的游戏代理学习管道通常依赖于大规模演示,动态游戏状态的覆盖范围有限

来源:arXiv cs.AI/CL/LG · arxiv.org

正文为英文,可一键机器翻译(仅首次需要等待)

Computer Science > Computer Vision and Pattern Recognition

Title: Player-1: Learning to Play from Synthetic Experience

Abstract: Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.

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